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	<title>GameMonkey</title>
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		<title>GameMonkey</title>
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		<item>
		<title>E3 Day 2: Sony Press Conference Recap</title>
		<link>http://thegamemonkey.wordpress.com/2010/06/17/e3-day-2-sony-press-conference-recap/</link>
		<comments>http://thegamemonkey.wordpress.com/2010/06/17/e3-day-2-sony-press-conference-recap/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 19:16:24 +0000</pubDate>
		<dc:creator>Memmio</dc:creator>
				<category><![CDATA[Games Industry News]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[3D Gaming]]></category>
		<category><![CDATA[Dead Space 2]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Gran Turismo 3]]></category>
		<category><![CDATA[Killzone 3]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[Playstation Move]]></category>
		<category><![CDATA[Playstation Plus]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSN Subscription]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony 3D]]></category>
		<category><![CDATA[Sony Press Conference]]></category>
		<category><![CDATA[Sorcery]]></category>
		<category><![CDATA[The Sly Collection]]></category>
		<category><![CDATA[The Tester Season 2]]></category>
		<category><![CDATA[Twisted Metal]]></category>

		<guid isPermaLink="false">http://thegamemonkey.wordpress.com/?p=191</guid>
		<description><![CDATA[The last of the &#8220;Big Three&#8221; press conferences is Sony. I honestly don&#8217;t know what they could possibly announce that is going to best Nintendo or even Microsoft for that matter but here we go. The presser starts off with a montage of Sony products and games. Controllers, PS3s, there&#8217;s a Playstation Move, some older [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thegamemonkey.wordpress.com&amp;blog=11538266&amp;post=191&amp;subd=thegamemonkey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thegamemonkey.wordpress.com/2010/06/17/e3-day-2-sony-press-conference-recap/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Memmio</media:title>
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		<title>E3 Day 2: Nintendo Press Conference Recap</title>
		<link>http://thegamemonkey.wordpress.com/2010/06/16/e3-day-2-nintendo-press-conference-recap/</link>
		<comments>http://thegamemonkey.wordpress.com/2010/06/16/e3-day-2-nintendo-press-conference-recap/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 17:15:50 +0000</pubDate>
		<dc:creator>Memmio</dc:creator>
				<category><![CDATA[Games Industry News]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Donkey Kong Country Returns]]></category>
		<category><![CDATA[Dragon Quest 9]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Epic Mickey]]></category>
		<category><![CDATA[Goldeneye 007 Wii]]></category>
		<category><![CDATA[Kid Icarus: Uprising]]></category>
		<category><![CDATA[Kirby's Epic Yarn]]></category>
		<category><![CDATA[Mario Sports Mix]]></category>
		<category><![CDATA[Metriod Other M]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Press Conference]]></category>
		<category><![CDATA[The Legend of Zelda: Skyward Sword]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii Party]]></category>

		<guid isPermaLink="false">http://thegamemonkey.wordpress.com/?p=188</guid>
		<description><![CDATA[The first big press conference of Day 2 was Nintendo, and boy did they ever bring out the big guns this year. The pre-show video was some really interesting Nintendo trivia. Apparently the early versions of the Wii mote had a star-shaped button in the middle. Then Reggie took the stage and talked a little [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thegamemonkey.wordpress.com&amp;blog=11538266&amp;post=188&amp;subd=thegamemonkey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thegamemonkey.wordpress.com/2010/06/16/e3-day-2-nintendo-press-conference-recap/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Memmio</media:title>
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		<item>
		<title>E3 Day 1: Microsoft Press Conference Recap</title>
		<link>http://thegamemonkey.wordpress.com/2010/06/15/e3-day-1-microsoft-press-conference-recap/</link>
		<comments>http://thegamemonkey.wordpress.com/2010/06/15/e3-day-1-microsoft-press-conference-recap/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 16:53:49 +0000</pubDate>
		<dc:creator>Memmio</dc:creator>
				<category><![CDATA[Games Industry News]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Press Conference]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[Xbox 360 Slim]]></category>

		<guid isPermaLink="false">http://thegamemonkey.wordpress.com/?p=181</guid>
		<description><![CDATA[E3 2010 has official begun. Here&#8217;s a quick recap of what we&#8217;ve seen at the Microsoft Press Conference. Press Conference opens with a video trailer of Call of Duty: Black Ops from Treyarch. It&#8217;s looks like much of the same, which isn&#8217;t necessarily a bad thing. Live demo is shown of the game. Again, more [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thegamemonkey.wordpress.com&amp;blog=11538266&amp;post=181&amp;subd=thegamemonkey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thegamemonkey.wordpress.com/2010/06/15/e3-day-1-microsoft-press-conference-recap/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Memmio</media:title>
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	</item>
		<item>
		<title>Radiance Gating Part 2</title>
		<link>http://thegamemonkey.wordpress.com/2010/05/17/radiance-gating-part-2/</link>
		<comments>http://thegamemonkey.wordpress.com/2010/05/17/radiance-gating-part-2/#comments</comments>
		<pubDate>Mon, 17 May 2010 19:07:04 +0000</pubDate>
		<dc:creator>Memmio</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Instancing]]></category>
		<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[Progression]]></category>
		<category><![CDATA[Radiance]]></category>
		<category><![CDATA[Radiance Gating]]></category>
		<category><![CDATA[Raid Gating]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://thegamemonkey.wordpress.com/?p=160</guid>
		<description><![CDATA[My solutions assume they keep the Radiance/Gloom and Hope/Dread mechanics in the game. There are two ways that they could change how people acquire Radiance and actually increase player involvement in 3-man and 6-man dungeons. First would be to change Radiance to a Deed. Say, for example, you get your first &#8220;rank&#8221; of Radiance from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thegamemonkey.wordpress.com&amp;blog=11538266&amp;post=160&amp;subd=thegamemonkey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thegamemonkey.wordpress.com/2010/05/17/radiance-gating-part-2/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Memmio</media:title>
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	</item>
		<item>
		<title>Radiance Gating</title>
		<link>http://thegamemonkey.wordpress.com/2010/05/17/radiance-gating/</link>
		<comments>http://thegamemonkey.wordpress.com/2010/05/17/radiance-gating/#comments</comments>
		<pubDate>Mon, 17 May 2010 18:24:07 +0000</pubDate>
		<dc:creator>Memmio</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Online Gaming]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[A Casual Stroll to Mordor]]></category>
		<category><![CDATA[Content Gating]]></category>
		<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[Radiance]]></category>
		<category><![CDATA[Radiance Gating]]></category>
		<category><![CDATA[Raid Gating]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://thegamemonkey.wordpress.com/?p=152</guid>
		<description><![CDATA[Merric, over at A Casual Stroll to Mordor, has a post up about the current LOTRO Radiance system. Normally I would just leave a comment, but there are a few things he mentions that I want to elaborate on more. A lot more. And sorry, Merric, I&#8217;m going to pick apart your post here for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thegamemonkey.wordpress.com&amp;blog=11538266&amp;post=152&amp;subd=thegamemonkey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thegamemonkey.wordpress.com/2010/05/17/radiance-gating/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
	
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			<media:title type="html">Memmio</media:title>
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	</item>
		<item>
		<title>Developer Archetypes</title>
		<link>http://thegamemonkey.wordpress.com/2010/05/12/developer-archetypes/</link>
		<comments>http://thegamemonkey.wordpress.com/2010/05/12/developer-archetypes/#comments</comments>
		<pubDate>Wed, 12 May 2010 19:31:32 +0000</pubDate>
		<dc:creator>Memmio</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Developer Archetypes]]></category>
		<category><![CDATA[Game Developers]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[MMO Development]]></category>

		<guid isPermaLink="false">http://thegamemonkey.wordpress.com/?p=142</guid>
		<description><![CDATA[It&#8217;s been a long time since I wrote up a post. But today I finally have some significant downtime to sneak a blog update in. Today I want to introduce you to your MMO development team through the use of common developer archetypes. Any development team consists of a group of individuals that are, in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thegamemonkey.wordpress.com&amp;blog=11538266&amp;post=142&amp;subd=thegamemonkey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thegamemonkey.wordpress.com/2010/05/12/developer-archetypes/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Memmio</media:title>
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		<title>LOTRO &#8211; Dwarf Abuse</title>
		<link>http://thegamemonkey.wordpress.com/2010/03/26/lotro-dwarf-abuse/</link>
		<comments>http://thegamemonkey.wordpress.com/2010/03/26/lotro-dwarf-abuse/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 17:24:29 +0000</pubDate>
		<dc:creator>Memmio</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Ale Association]]></category>
		<category><![CDATA[Bad Design]]></category>
		<category><![CDATA[Dwarf]]></category>
		<category><![CDATA[Inn League]]></category>
		<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[Quest]]></category>
		<category><![CDATA[Spring Festival]]></category>

		<guid isPermaLink="false">http://thegamemonkey.wordpress.com/?p=136</guid>
		<description><![CDATA[The Ale Association are assholes. This is a common mistake made by newbie developers. The entirety of LOTRO character development rests on the fact that you are the &#8220;good guy&#8221;. Even the players who are roleplaying &#8220;bad guys&#8221; still take the time out of their day to help an old lady find her cat or [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thegamemonkey.wordpress.com&amp;blog=11538266&amp;post=136&amp;subd=thegamemonkey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thegamemonkey.wordpress.com/2010/03/26/lotro-dwarf-abuse/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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			<media:title type="html">Memmio</media:title>
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	</item>
		<item>
		<title>Industry Issues: Overtime</title>
		<link>http://thegamemonkey.wordpress.com/2010/03/16/industry-issues-overtime/</link>
		<comments>http://thegamemonkey.wordpress.com/2010/03/16/industry-issues-overtime/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 22:50:50 +0000</pubDate>
		<dc:creator>Memmio</dc:creator>
				<category><![CDATA[Games Industry News]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Crunch]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Making Games]]></category>
		<category><![CDATA[Overtime]]></category>
		<category><![CDATA[Overtime Compensation]]></category>
		<category><![CDATA[Working in Games]]></category>

		<guid isPermaLink="false">http://thegamemonkey.wordpress.com/?p=111</guid>
		<description><![CDATA[This will be the first of many pieces breaking down the elaborate issues plaguing the games industry. This is a fair warning that this will be a no-holds-barred run-down of the experiences that I have had, that my colleagues have had, and the stories you have probably already heard, to some degree. I say this [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thegamemonkey.wordpress.com&amp;blog=11538266&amp;post=111&amp;subd=thegamemonkey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thegamemonkey.wordpress.com/2010/03/16/industry-issues-overtime/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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			<media:title type="html">Memmio</media:title>
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		<title>David Jaffe is a Hypocrite</title>
		<link>http://thegamemonkey.wordpress.com/2010/03/11/david-jaffe-is-a-hypocrite/</link>
		<comments>http://thegamemonkey.wordpress.com/2010/03/11/david-jaffe-is-a-hypocrite/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 18:30:55 +0000</pubDate>
		<dc:creator>Memmio</dc:creator>
				<category><![CDATA[Copyright Issues]]></category>
		<category><![CDATA[Games Industry News]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Copyright]]></category>
		<category><![CDATA[David Jaffe]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation Move]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sports Challenge]]></category>
		<category><![CDATA[Sports Resort]]></category>
		<category><![CDATA[Trademark]]></category>

		<guid isPermaLink="false">http://thegamemonkey.wordpress.com/?p=118</guid>
		<description><![CDATA[I normally wouldn&#8217;t dare calling out another developer by name. But, sorry, Mr. Jaffe, you&#8217;ve finally said something so ridiculous that I can&#8217;t bare to let it go without pointing and laughing. A few days ago, and you&#8217;ve probably heard this because it has been posted literally everywhere on the internet now, David Jaffe hinted [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thegamemonkey.wordpress.com&amp;blog=11538266&amp;post=118&amp;subd=thegamemonkey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thegamemonkey.wordpress.com/2010/03/11/david-jaffe-is-a-hypocrite/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">Memmio</media:title>
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		<item>
		<title>This Is Why We Can&#8217;t Have Nice Things</title>
		<link>http://thegamemonkey.wordpress.com/2010/03/10/this-is-why-we-cant-have-nice-things/</link>
		<comments>http://thegamemonkey.wordpress.com/2010/03/10/this-is-why-we-cant-have-nice-things/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 20:22:04 +0000</pubDate>
		<dc:creator>Memmio</dc:creator>
				<category><![CDATA[Games Industry News]]></category>
		<category><![CDATA[Video Game Development]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Broken Toys]]></category>
		<category><![CDATA[Game Industry News]]></category>
		<category><![CDATA[Hardcore Gamers]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://thegamemonkey.wordpress.com/?p=104</guid>
		<description><![CDATA[Activision wants to kill your dog. There&#8217;s something developers and gamers need to realize, and they need to realize it now. This sort of activity isn&#8217;t limited to Activision or EA. This strong-arm, fear-mongering happens almost every day at almost every studio. How many stories like Activision vs. Infinity Ward, Rockstar San Diego, EA Spouse, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thegamemonkey.wordpress.com&amp;blog=11538266&amp;post=104&amp;subd=thegamemonkey&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thegamemonkey.wordpress.com/2010/03/10/this-is-why-we-cant-have-nice-things/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
	
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